How and why LiteBringer uses blockchain-technology


2 years ago

Up to now, the vast majority of online games follow a centralized model. In other words, all related data is stored on a server over which the game administrators have full control. Typically, this includes account information and server history. Therefore, all events and in-game assets like collectibles, items, and virtual money are also stored by the server.
But games on centralized servers have many limitations and vulnerabilities, which may include:
  • Game shut down
  • Undeserved ban of accounts
  • System infiltration by hackers
  • Server malfunction due to technical issues
  • Lack of transparency of game mechanics and rates
  • Players do not have real ownership of their accounts and items
  • Manipulation of the game economy by developers and administrators
In other words, game companies are in power. Fortunately, games using blockchain technology can eliminate most of these problems. But not every game utilizing blockchains has solved these problems! Numerous casinos and games using blockchain-technology use it more like a gimmick for traditional infrastructures.
One of the most famous games Cryptokitties tokenizes its assets and secures them with smart contracts on the Ethereum-blockchain. But how the cats look and how the kitties can be bred, is interpreted by a centralized server. If these have a malfunction or are permanently shut down, assets can longer be interpreted and lose all value.

What LiteBringer is doing differently

The main idea is to give all power back to the players. Each player should have full control over their accounts and digital assets and are free to trade them anytime however they want. So, having a central server involved is not an option for LiteBringer.
Blockchain-based systems can be used to verify and secure all sorts of digital data, including in-game history, digital items, and assets. If using these advantages to the fullest, a central server is more an option than a must-have.
Read also:
  • What the balance tracker service is
  • What the preloaded blockchain service is

Unlimited gaming

Online games existing on a centralized server only exist as long as the servers are working. When the developers abandon the project or get bankrupt, the servers can be shut down anytime. This would be the end of a game. In that case, players who invested in the game directly or bought some assets, lose everything.
A fully decentralized game exist as long there is a single miner in the network. Even in a thousand years, every action of every player is conserved and still can be interpreted, making the game practically immortal.

Fair playing ground

Blockchain-networks use different consensus algorithms to ensure the integrity of the blockchain. The main objectives of the consensus algorithm are to prevent double-spending and to prevent unwanted forks.
Read also:
  • How we handle forks
  • Which additional security measures we use
This can be utilized for gaming to prevent cheating and hacking. By using the blockchain, it is practically impossible to manipulate the game state. For example, modifying a client to get a certain outcome has no use. Because every action is interpreted by all clients, they also know the game state of all other players. Every asset obtained through manipulation does simply not exist for other players.

Real ownership

As mentioned, games running completely on a blockchain allow players to have permanent ownership and full control over their in-game assets. These can be in-game cards, skins, equipment, and characters. Regardless of the asset type, most blockchaingames link them to non-fungible token (NFT) on the blockchain, such as the ERC tokens.
LiteBringer uses another method and only uses Token for trading purposes. Players create assets while doing missions. Because every action is written in the blockchain and interpreted by all clients simultaneously, creation and ownership of an asset is publicly validatable. There is no need for a token!

Decentralized marketplace

In traditional games, the producers have the power to manipulate the economy. They can lock or bind in-game items, making them untradeable.
In contrast, games built completely on top of a blockchain network can include a decentralized safe marketplace. Because every action is written in the blockchain and interpreted by all clients, there is no need for a third party to secure the trade or need for trust between players.